AI Insights · Timothy · June 2023
Top 5 2D Realistic Games in Oceania: Q2 2023 Performance
Discover the performance metrics of the top 5 2D realistic games in Oceania for Q2 2023, from weekly downloads to active users and revenue.
In the second quarter of 2023, the top 5 2D realistic games on a unified platform in Oceania demonstrated varying trends in downloads, revenue, and active users. Here's a detailed look at their performance:
8 Ball Pool™ by Miniclip.com showed a consistent performance. Weekly downloads fluctuated slightly, peaking at around 17K in early April and dropping to approximately 14K by the end of June. Revenue exhibited a steady increase, reaching nearly $66K in mid-June. Active users remained relatively stable, averaging around 400K throughout the quarter.
Stormshot: Isle of Adventure from FunPlus International AG saw a notable decline in weekly downloads from about 19K at the start of April to roughly 5.8K by mid-June, before a slight recovery to 8.7K by the end of the quarter. Revenue peaked at around $78K in early May and then stabilized around $58K-$62K. Active users experienced a downward trend from 29.4K to around 18K by mid-June, with a slight increase to 21K towards the end of June.
Woodoku - Wood Block Puzzles by Tripledot Studios had a mixed quarter. Weekly downloads saw an upward trend, starting at 8.4K in late March and climbing to nearly 14K by the end of June. Revenue, however, remained minimal, peaking at just $191 in early May. Active users hovered around 70K-80K, with a slight increase towards the end of the quarter.
Solitaire from MobilityWare experienced a steady increase in weekly downloads, starting at approximately 4.4K in late March and reaching around 11.2K by the end of June. Revenue was relatively stable, averaging around $1.7K-$2.1K throughout the quarter. Active users showed a positive trend, increasing from 497K to over 627K by the end of June.
Viking Rise: Valhalla by IGG.COM saw a significant rise in revenue, starting at $3.9K in early April and peaking at around $26.5K in mid-May. Weekly downloads hit a high of 12K in mid-April but decreased to about 3.4K by the end of June. Active users followed a similar pattern, peaking at 18.3K in mid-May and stabilizing around 14K by the end of the quarter.
These insights are derived from Sensor Tower data. For more in-depth analysis and trends, visit Sensor Tower.